If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6, supplying the guardian spirits with the energy they crave, lest they feed off your strength instead.” When the Barbarian’s Spirit Shield activates, a player could reskin the protection part of the ability as: “The guardian spirits feed off the power around you. These spectral powers may also thrive off the energy of the material world. When a Barbarian receives disadvantage against an attack, perhaps it is the terrorizing ancestor pulling the Barbarian in an unwilling direction or finding pleasure in causing the Barbarian slight harm. ![]() Spectral warriors are summoned by the pervading ancestor to ensure their conduit on the material plane stays alive, but the warriors also serve as a threat against the Barbarian to behave and fulfill their plans. Reflavor “rage” as great fear resulting in a fight-response. While the majority of Barbarians of this path believe that “warriors of the past linger in the world as mighty spirits, who can guide and protect the living” ( Xanathar’s Guide to Everything), it’s entirely possible that a Barbarian who chose this path, expecting to ally with benevolent and loving great-grandparents, finds themselves terrorized by wicked ancestors who coerce the Barbarian into deeds that serve the goals of their once-living progenitor. This class reflavoring will be wholly dependent on the willingness of the Dungeon Master to roleplay and utilize the spirit stuck in the Steel Defender, so make sure you consult with your Dungeon Master on this build! Path of the Ancestral Guardian Barbarian The result: whispers of lost souls, shadows at the edge of their peripheral, and nightmares unparalleled before. And despite its questionable “friendliness” to the players, the ghost that finds home in the machine has a sentience that allows it to communicate or haunt the Artificer.Īdditionally, when infusing mundane items with magic, an Artificer may accidentally be summoning poltergeists into these items to create magical effects, perhaps without knowing what they are doing. Perhaps the defender is physically bound by the mechanics and magic of the Artificer’s command. This is the perfect description of a spirit stuck on its “mission” or “unfinished business.” 7, “The abilities typically range from 3 to 18 for most adventurers,” and with an INT score of 4, a Steel Defender could house the soul of a sentient being, albeit one that involves limited cognitive function. It’s friendly to you and your companions, and it obeys your commands.”īut what if something inhabits the steel defender? According to the Player’s Handbook pg. Battle Smith Artificerįrom Tasha’s Cauldron of Everything, we read: “Your tinkering has borne you a faithful companion, a steel defender. This article will provide several playable rules-as-written class options that may allow a character to be burdened by ghosts, for better or for worse. In D&D 5e, ghosts may similarly serve these purposes, at the discretion of the Dungeon Master, and a player can facilitate this exciting plot device by strategically choosing their class archetype. ![]() From King Hamlet to the Ghost of Christmas Past, spirits have interwoven characters across time and space, challenged the morality of individuals or groups, provided integral advice or information, and more. ![]() Since the dawn of storytelling, ghosts have been a useful literary tool and clever plot device.
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